local L0_1, L1_1, L2_1, L3_1, L4_1
main_id = 71501
L0_1 = {}
L1_1 = 7150101
L2_1 = 7150102
L3_1 = 7150103
L4_1 = 7150104
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["7150101"] = L1_1
L1_1 = {}
L0_1["7150102"] = L1_1
L1_1 = {}
L0_1["7150103"] = L1_1
L1_1 = {}
L0_1["7150104"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2078
L3_1.alias = "Npc2078"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "[3_310701435:-658.422,223.806,202.515,0.000,297.690,0.000]"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7150101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 30181
L3_1.alias = "Npc30181"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "[6_600100139:1007.447,1015.942,879.091,0.000,283.789,0.000]"
L3_1.scene_id = 6
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["7150102"] = L1_1
L1_1 = {}
L0_1["7150103"] = L1_1
L1_1 = {}
L0_1["7150104"] = L1_1
quest_data = L0_1
